Spray Paint Art painting a Solar Flare inspired by Joseph Francis The Art Surgeon

Here's another cool spray painting for my subs enjoy ๐Ÿ™‚ I know it's been a while so I hope you enjoy the video The paint colors I used was black,white,yellow,orange,and red I am trying to get to 20 Subs I am at 17 if you stumble across this hit the subscribe please ๐Ÿ™‚ So thanx to all my subs so far up to this point ๐Ÿ˜€ Art is one self expression of how the see there selves We are all different in our own unique ways that is what makes us CREATIVE.

Tracer and Overwatch Character Design EXPLAINED – The ART!

Tracer.

Arguably the most iconic character in Overwatch.

She is on the box art after all.

She's cool, she's funny, she's spunky, she'sunique, and you can get all this just by looking at her at a glance.

But, how does one go about making a characterwith this much personality SO recognizable? Well I'm going to tell you how because thisis.

First of all, a little bit of character design101.

Now, who is this character? It's MARI-OH GOD.

What happened? Well anyway, if a character is designed wellyou should be able to tell who they are JUST by looking at their silhouette, or the basicshapes that make up that silhouette.

And this isnโ€™t even one of his iconic poseshe's just kinda standing there at an angle and you STILL knew it was Mario.

And if you DIDNT.

stop this video rightnow and go play a Mario game.

Then work aaaall the way up the timeline tillOverwatch.

Ok? Ok.

Let's take these beautiful concept illustrationsby Arnold Tsang and silhouette them out.

You can still totally tell who every characteris, even when they're not next to each other.

This is really important in character designbecause you want every character to be recognizable at a quick glance.

In fact, every characters in game assets werecreated completely from scratched.

That means all the character models and animationswere made from the ground up to fit each character's unique style and personality.

Normally, base assets for game charactersare copy and pasted.

That's how you end up with weird quirks likeALL the men AND women characters being the exact same height.

Hey, remember when Ubisoft said animatingwomen was hard? LOL! Now lets take just the tank characters.

You'll notice right off the bat, they're huge.

But not only are they tall, they're also muchwider than the other characters.

They're intimidating.

You don't want to fuck with these guys.

You'll find most of their weight in the middle,in their core, and it'll need to be distributed downward to the legs in order to hold allthat weight, with the exception of DVA because she's pretty light on her feet.

Now lets look at the offensive characters.

Offense is a pretty broad roll, but more orless these characters are looking a lot more.

human shaped.

Now of all of these, you can probably tellright away which one is the fastest.

It's the small size and the long skinny legsthat give it away.

She's like, what 70% leg? Tracer's pose here is also one of energy andfriendliness.

She's completely open.

She's waving.

She doesn't even have a weapon in her hand.

Then you have the polar opposite here withMcCree.

Hand in front of his face, he's peaking outfrom under his hat.

He's closed off.

McCree is strictly business.

Another major factor in character design ishead shape.

Think about it, a person's HEAD is the firstthing you look at.

most of the time.

Comeonnow.

Eyes up.

What are you doing? Across the entire roster of Overwatch characterswe have many head shapes.

But let's take a look at JUST the head shapesof all of the offensive characters.

Some much more anthropomorphic than others.

Here we've outlined the basic head shape,and what features DEFINE them.

Genji is defined by his angular armor andV shaped eye slits.

McCree is defined by his giant hat that cutsright across his face.

Pharrah is perhaps the most basic with herhelmet off.

Her helmet adds a lot more angles, but leavesher jaw exposed.

More on that in a minute.

Reaper's head shape is probably the most obscure.

He has a normal shaped head under all that stuff there,but I'd say the triangular hood is what defines the basic shape.

You can see it especially well after you silhouette him out.

Soldier 76 is defined by his visor.

Men tend to have harder, more angular jawswhile women tend to have more rounded jaws.

That's why Pharah having her jaw exposed makessense.

If we left it up to the basic head shapes,then thats it, all the men would look more or less the same, and all the women wouldlook more or less the same.

Now with all that said, we're left with Tracer.

Tracer is defined by her goggles and moreprominently her spiky hair.

It's what helps you notice her at a glance.

It helps you pick her out of a lineup supereasily.

Hell you can even pick her out of a lineupof other spiky haired characters because of the unique shape of her spikes.

THATS how effective this design is.

Her physical appearance isn't the only thingthat gives her personality.

They had to take all this personality andapply it to her animation.

She's ready to go, knees bent down low, she'sitching to get started.

She's FAST, but LIGHT and floaty.

Her jump gives her a lot of hang time andslams her down, but she catches it with her legs cause they're STRONG as FUCK.

One unique thing about the animation of Overwatchis that every character model rig has what they call "noodle bones," or simply adjustablebones so you can do stuff like THIS! This allows the type of smear frames you'dsee in 2D animation like anime.

It allows animators to give their work someextra life, some more bounce and character.

Being able to squash and stretch objects andcharacters at will is part of what make's Overwatch's in game animation look so cinematic.

It's all about those little details.

And you can see those details in her jumpanimation.

Look at that.

HORRIFIC looking torso.

Tracers run cycle show's her floatiness.

She almost looks like she's gliding along.

Her legs are coming up high and she has aslight bounce so she's definitely pushing herself, but her feet look like they're justskimming the ground.

Very very graceful.

We can compare this to the polar opposite,Reinhardt.

You can totally FEEL the weight here as heSLAMS down, almost like the animation speeds up at the end of each step.

It's ALMOST as if, you can tell a little bitabout the characters just from their RUN cycle.

HEH!? HEH!? (yaknowwhatimean?) If you think about it, this game is reallyall about the characters.

It's a team based shooter with like, 2 gamemodes.

The variety comes from switching between allthese unique characters.

We feel like we know them, even though there'sso little information about any of them.

All we have to go on are their voice lines,and of course, their design and animation.

Ok some of them have these animated shortsthat are like REALLY cool and emotional and breathtaking but even THOSE don't give thatmuch away.

If anything they're more of a celebrationof these character's design and animation! And all of these traits being applied to Tracer'sdesign and animation are what make her so easily recognizable, so easily readable atfirst glance.

It's what makes us fall in love with someof these characters even though we have very little to go on.

And this type of emotional connection is whatsets Overwatch apart from all of the other hero based shooters.

That and the perfect balance between gametypes.

And you know, that it's a GOOD GAME.

I'm sorry.

ANYWAY WHAT DO YOU GUYS THINK about Tracer'sdesign and animation? If you liked this video and want to see morelike it please give it a like and write in the comments GUYS I LIKED THIS AND I WANTTO SEE MORE LIKE IT PLEASE, THANKS SO MUCH, HUGS AND KISSES, BOB.

Oh yeah by the way HI, I'm Bob Wulff froma little itty bitty YouTube channel called the Wulff Den.

If you like hearing my sweet, beautiful, innocent(FUCK) voice be sure to check out some of our videos where I just talk about games andstuff.

I also do creative streams 3 ish times a weekover at twitch.

Tv/bobwulff.

Come hang out over there and talk art stuffs.

Aaaand of course you can follow me on [email protected] if you wanna see updates on all that.

If you want some sweet perks you should checkout the shoddy cast patreon.

For just 3$ a month you can get these videosearly AND participate in exclusive chats.

Isn't that fuckin NEAT? Thanks for watching GUYS, and hopefully I'llsee you in another video, yeah?.

Two Titans Of The Design World Unveil Bal Harbour Collaboration During Art Basel

MIAMI BEACH IS THE ONLY REMAINING TRANSMISSION ZONE AND GOVERNOR SCOT IS OPTIMISTIC THAT WILL ALSO BE ZIKA FREE.

THE MOST EXPENSIVE LIVING ARTIST IN WORLD AND HERE IS HERE IN ART BASEL.

ONE IS IN DEVELOPMENT AND ONE IS IN HEART.

A 28 STORY LUXURY RESIDENCE HERE, AND COONS, THE MOST PROLIFIC AND EXPENSIVE ARTIST IN THE WORLD REVEALING 2 OF HIS PIECES.

HE CAME AND LOOKED AT THE WORKS I WAS CREATING AND HE SAID JEFF, I THINK THAT, THESE TWO WORKS CAN BE VERY SPECIAL.

AND HE SAID GLOBAL ARTIST AND KNOWS WHAT HE IS DOING AND HE KNOWS THE HISTORY OF ART.

SO HE IS THE LIKE THE PAST LOOKING THAT FUTURE.

AND THE FRONT ENTRANCE GOLD MIRROR TOURED TOPS MUSE ZOOMS ROUND THE — MUMS OMROUND THE WORLD.

IT IS SEDUCTIVE AND EMBRACES THE PAST BUT VERY MUCH HAS IT INTEREST IN THE FUTURE.

COONS CREATION FEEL MOST AT HOME IN THEIR OWN SETTING.

I THINK THAT IT IS TIMELESS NOW.

IS SUCH AN AMAZING PLATFORM AND THE EXPERIENCE OF THE WORKS IS VERY ESPECIALLY.

AND HERE IS AN INTERESTING ART.

IF YOU BUY A UNIT YOU ARE A PART OWNER OF TWO OF THESE INCREDIBLE PIECES OF ART.

Decoding Sombra’s special design in Overwatch – The ART!

You may have noticed that something aboutSombra is different from all the other heroes in Overwatch.

Her play style? Her cyberpunk theme? What about her DESIGN? There are some very interesting reasons whyshe might be so different.

So let's take a look through the history ofher development, uncover some of her influences and try to figure out the reasons why shemight stand out so much.

If you've followed the behind the scenes ofOverwatch closely you might have heard that early in development, Hanzo and Genji usedto be one character.

His name was Genji, and he LOOKED like Genjifrom the waist UP, and HANZO from the waist down.

He had a sword AND a bow, and his abilitieswere presumably split between the two.

Somewhere along the way the team at Blizzardthought it would make more sense to split him into two characters so players can getthe most out of the two weapons.

These vastly different weapons also made forvastly different play styles.

So why am I talking about Genji and Hanzoso early in a Sombra video? Well because EVEN BEFORE the concept for thisGenji/Hanzo hybrid, there was a female character called Omniblade.

A fast and agile stealth assassin with japaneseinfluences.

It looks like she takes on a Neo Tokyo aesthetic.

A modern ninja.

Her weapons of choice were projectile shurikenand kunai.

That's these things and those things.

She also had the ability to throw a kunaito reveal enemies behind cover.

That ability might sound a little familiarto you.

They took this concept of Omniblade and iteratedon it even more, as they normally do in video game concept design.

In fact I'm sure there were many more conceptsbefore this that haven't been made public.

They took the general shapes of this character'sdesign, but switched to a Mexican theme with the darker skin, this triangle pattern weoften see in Mexican textile design, and the green, gold and beige colors.

This is the earliest example of Sombra.

It's unclear who created these, but all ofthe original Overwatch concept illustrations that ended up becoming key art for the gamewere drawn by Arnold Tsang.

Omniblade and version 1 Sombra look very muchlike his style.

You can tell by the long legs, short torso,the female head shape, the eyes.

Even the linework.

This all points to Arnold Tsang.

But after this concept, they decided to cutthe idea, and use parts of it for Genji and Hanzo.

There were some good ideas here! This design could totally be salvaged.

So after all of the other heroes made thecut, they decided to take Sombra out of the trash bin and re-work her.

This task was given to another designer, BenjaminZhang, under the DIRECTION of Arnold Tsang.

BTW those two last names sound the same, butthey're not.

One's like a.

ZANG and one's like a.

TSANG.

Idk it's probably not even like that ANYWAY.

Benjamin Zhang reworked the design to be MUCHCLOSER to what we know today.

He changed her from a stealth assassin, intoa STEALTH.

HACKER in case that wasn't obvious enoughfrom the concept art here.

You can tell this concept was conjured upby a completely different artist because of the leg to torso size, the female head shape, the eyes, but ALSO the THICK shapes that make up the design.

Those eyes are looking very.

squid like.

BUT THERE'S STILL MORE ITERATION to be had.

Because of the hood and the long coat, theteam decided that this design's silhouette matched far too closely with Ana's.

Another post-release Overwatch hero.

ONLY ONE GIRL'S ALLOWED TO BE IN A HOOD ATA TIME.

So they iterated once more, and came up withthe final design we see now.

But I believe still not created by the man himself.

Only DIRECTED by him.

He called the shots.

And you can tell his influence is still pertinent.

One eagle eye'd redditor pointed out somethingfacinating to me.

You see Arnold Tsang is one of the cofoundersof UDON Entertainment.

If you don't know them, they're a studio focusedon asian influenced comics and manga.

You've definitely seen they're stuff before,especially if you're a Capcom fan.

Tsang worked very closely with Alvin Lee whoyou might know from THIS illustration.

Together they worked on some of the StreetFighter Comic Series.

Tsang also worked with Capcom Japan on CapcomFighting Evolution and Super Street Fighter 2 Turbo: HD Remix.

These names.

just never end! He also worked on APB.

Do you remember APB? I remember APB.

Working at Gamestop when they closed the serversafter only a month of activity.

YOU try explaining to somebody that their$60 game isn't going to work anymore AND it's out of the return policy.

So, this guy likes Street Fighter.

Well, this would explain Sombra's hair cut.

She has the exact same haircut as BRAZILIANfighter Laura, and her palet is on the exact oposite side of the color wheel.

Now I'm not saying this is an intentionalrip.

I'm not accusing the guy of anything.

It's more likely just a subtle influence.

The guy likes Streetfighter.

Aint nothing wrong with that! AND THERE'S MORE influence to be found inJapanese culture.

Another eagle eyed redditor pointed out hercloaking animation.

She moves her hand in front of her face justbefore she goes invisible.

Similar to a certain other character in popularculture NO NOT JOHN CENA.

GO.

AWAY.

Motoko Kusanagi from Ghost in the Shell.

She does the same hand gesture just beforeher cloaking gets activated.

On the same note, one of Sombra's sprays iscalled Deaf-Mute.

This is a direct reference to the hacker "TheLaughing Man" in Ghost in the Shell, who's logo reads "I thought what I'd do was, I'dpretend I was one of those deaf-mutes.

" The laughing man has the ability to erasehimself from cameras in real time.

He can also hack augmented brains to erasehimself from sight.

This could be an influence to Sombras cloakingability.

The design team probably channeled Ghost inthe Shell becuase of the whole cyberpunk, hacking, augmented body thing.

Her character's theme draws great influencefrom that world.

In fact there are a TON of Japanese influencessparkled ALL OVER Overwatch.

But you know what? That's a story for another time.

SO WHAT DO YOU GUYS THINK about Sombra's characterdesign and the iterations shes been through? How simlar do you think she is to the restof the Overwatch characters DESPITE her unique history? Leave it in the comments below and don't forgetto boop that like button.

How would YOU like to see these videos earlyand maybe give us some direct feedback BEFORE the video goes live? Well then, you should join the community overat the Shoddycast Patreon! It helps us cater these videos to you guysas best we can! Well thanks for watching guys.

I'm BOB and I'll be firing out these art videosonce a week! If you've got any topics you'd like to seecovered, why not send me a tweet at BobWulff? Spelt all weird like that.

I'll catch you guys in the next video.

Have a good week!.

Art Tutorial 9: The Creative Process and Gun Design with Project-X Villain Mike The Sadist

Hello Hello! Alright we've had all these tutorials featuring heroes.

But what about the bad guys? Where is the justice for them? (Laughing) Just kidding! I am a hero fan by the way.

So.

Anyway.

Yes.

Today we will begin featuring the Project-X Villains.

Starting with Mike the Sadist.

My tutorial will be about the Creative Process and a Special Gun Design.

And I hope you will enjoy it! Please subscribe to our channel and visit our blog at saljackenterprises.

Net.

For more information on the Project-X heroes and villains.

Alright then! Fasten your seat belts! Ready? Here we go!.

The Key of looking 9 – Vermeer (Subtiles English & Deutsch)

So that the central figure or the model, if you want so of one of the most beautiful painting in the world.

why say so, I think I say that every week, I know, but still named one of the world's most beautiful oeuvre which is this atelier of the painter Jan Vermeer today conversed in the Kunsthistorisches Museum of Vienna And as we had the habit, this last week it's frustrating in detail here the entier painting And we see, one changes completely or almost completely the way of looking at it actually, normally we talk about other things first But this time I might start, not by talking about the esthetic, but about the questions and enigmas, which arise because, if we take this work of Vermeer from just like a few minutes ago, so that we can put this painter's atelier in a context We realize that the question and question marks concerning this alien painting are are likely to be solved in advance so lets start with the questions first So you know that this is one of Vermeers most marvelous paintings of course and also one of his biggest, with a hight of 1.

30 m (51 in) a format,a ctually which he used just a little during the beginning his career just to abandon it completely to Privilege the format, which almost never surpasses the high of 50 cm so a very confidential painting so here so here a return, on can not say that, but to the monumentality so here a return to a painting of the grand dimension Like always it's a theme without a theme what do I want to say by that? so, actually the canvas is a interior scene as Vermeer painted throughout his whole career with a certain amount of people.

here two like Vermeer paints it a lot during his career those two people are connected by one can say so a connection (link) of the silence which means a space in total silence from one person to the other so it's simply, I say so, a play of light and space, which separates them and at the same time joins them with each other and which creates slowly this affective rapport, extremely focused extremely particular with Vermeer's oeuvre in general so, that's this painting with a theme without a theme, with which I would like to talk about more and now I ll go from person to person actually since this painting is known, and believe me that's a while ago one asked oneself what is this painting really representing who are the people in the painting? What, what are the curiosities of the iconography? and you know what? a number of this questions are extremely interesting First of all, the person of the painter quite individual most of the critics, since the 19 century, see in him Vermeer , himself.

Vermeer's autoportrait I want just to remark that Vermeer did everything to plan the total ambiguity one sees nothing so one recognize the painter or a painter which then would solve which painter is presented one does not even see his palette or the colors or said in other word, the painting or the way he put his person, is in a sort of a form almost emblematic to picture the painter.

so why is there not a Vermeer? at this precise moment it would be his only autoportrait but it's a more frustrating autoportrait because after all, despite the hair and a beret, one sees nothing and then a strange fact, which was pointed out by several critics Vermeer's costume is absolutely not a costume one wore in Holland in the years of 1660/65 it's a very old costume one wore 150 years before and which is know as a costume ''ร  la bourginoine'' which was very fashionable in Holland but in the years of 1530 there a strangeness if it is Vermeer, why does he report his image 150 years before? so, a curious anachronism second thing, concerning the same painter he is painting right now, that's a evidence But I think you see that the painting is really The canvas is white, not to mention that the Laurel Wreath, which is painted with big brush traits in blue and even the same blue, observe, which on finds on the model.

Only Strangeness, Why does this painter, maybe Vermeer use a maulstick/mahlstick, you see this here is called a mahlstick (black thing) to not put it's hand on a still fresh painting but a mahlstick is used by the painters of the academy at the end of their work and not at the very beginning there he can put his wrist on the painting as he wishes So why this strange mahlstick at the beginning of a painting, when there are just some brush lines? So already in the first portrait a lot of strangeness one can summarize that maybe an auto portrait by Vermeer, but in a suit, which is 150 years before his career It's a fact that he is painting, but in a strange manner but strange, because he uses an objet for the end of a work but he is at the beginning of a work, said in other words the mahlstick The second person, is a total question mark The person of the woman For the half of the critics it's Vermeer's wife, Catharina Vermeer for the other half, it's his eldest daughter, Gerta Vermeer until to this point you will say, it's not that interesting and I am completely okay with that.

just that the age of the woman is very young, I think you see that which allows a imposition if it is Madame Vermeer, it would be very close to their marriage in this moment the date must be taken before 1665 in the years of 1640 just that it is impossible that Vermeer had mastered the problem of the space and light at this moment, which is shown in this painting and shows his great maturity in this painting So we have proved, my dear Watson, it can only be his daughter, just that we know his daughter already, who doesn't represent this Dame at all So lets continue with this female figure, her costume is strange the blue leafs on her head it's this huge drapery around her on a white skirt and in this way, we dare to say she wears it wrong and a book this one can be called a trumpet but it's clearly not a young woman being taught so she represent someone so you take your favorite book of Iconologia and you know that since the 16 siecle, the great the manner of representing an emblem of a vertues muse is still And you discover that the one, who carries a book, in which the history is written, is the Muse in General est Rhodotte the one, who carries the trumpet is the Muse of history.

or said in other words, It's the Muse Clio So we have here the representation of Vermeer painting someone, maybe his wife, maybe his daughter in the form of Clio.

a further strangeness you realize maybe that the woman is neither looking at her book, nor the painter or even the spectator, but the nature more, which is in front of them And you realize very quickly that there is a big open booklet, and more difficult to identify, but if one knows it, it's easier; a plaster mask put there in reverso So there we have the hair, nose, the lips and the chin.

a plaster mask seen reverso So, also here the Iconography helps us.