Let's begin! Hello everyone, today we have a stream with a wonderful Evan Amundsen! And with you as usual Alexey Melnikov and Alice Khusnutdinova.

Hi! Evan, can you say hello! – Hi! – You do not want to be rude, right? If anyone has not noticed, the stream we have today in English, but if you do not know, then do not worry, then lined with Russian subtitles.


We can start with the questions.

Are you happy to be with us? Say yes"! Yes, not a bad way to spend an evening.

We usually ask the standard questions first.

I guess it would be terribly boring and boring question, but tell me, please, how did you start to draw! How did you decide to become a Sijil-artist? Well, it all started with a childhood.

I think.

It is difficult to give an exact time can be different to say.

But the very first attempts were six years old.

The first day of school.

Dad told me that the day I drew a pirate ship.

Here is our first evidence of my risovatelnyh inclinations.

But seriously, as a career, I thought about it later.

I have until the end of high school did not know that there is a digital painting, concept art, all that.

So I just liked drawing, liked comics.

I liked the idea that it is possible to make a life for a long time but I never thought about it seriously.

And thanks to the Norwegian educational system and I did not have to think about it too early.

It seems seriously to invest in this direction, I became 19.

To become an artist seriously.

And to learn more or less seriously started with 15, we will then present to my best friend realized that drawing and art – is discipline, and they need to learn properly.

That is not just magic.

So that's when I made my choice, I guess.

That is, it was not a childhood dream, like "one day I'll be like Da Vinci" or something like that? Well, not quite.

My parents, grandfather, sister, her husband – all the engineers, so I grew up in a family of engineers, that is, practical people who know how to solve tasks.

You're the black sheep of the family.

Well, my grandmother I have a good artist.

That is not to say that this activity the family does not approve of.

You're the black sheep of the family.

Well, my grandmother I have a good artist.

That is not to say that this activity the family does not approve of.

I did not have to fight them, to prove something.

I was accepted, supported.

I probably was not sure I wanted to be an artist, an artist for art's sake.

That is, if we have such a job and a career – I am in favor, because I love to draw.

But here intervenes even such a thing as "Janteloven", "Law of Jante", it is a social contract, the basis of our society.

This piece calls on all of us do not think too highly of themselves and their aspirations, not perk up, do not forget, even when you will achieve some success, always remember that the society – more important than you.

That is the place to remember the owl.

Big dreams – it's such an American thing, so.

That is, of course, I was very pleased that the work turned out to be something so! Oh, something I mumbled today, too little drinking coffee today.

So if I have too long carries is not clear where, interrupt me! People say that you heard not so good, if you can speak a little louder, okay? Right now, do something.

You now see my screen, right? Yes.


How do I change my microphone? And that, it seems, he is a bad default microphone tuned.


Oh, no.

You can adjust the volume of the microphone or I hear you.

We want to say that now is heard well.

And, all right? Give me a sec.

Can we just turn down a little.

Maybe take a break and.

and configure all? Alex could tell you how to do that? I simply do not know this program.

If you want to change the microphone, you can delve into the settings, but everything seems to be working, so.

Then we settled on YouTube.

Guys, when you hear bad Eban try headphones, sometimes it works.

Everything had already begun to question "how old are you" and "how many years you've already draw" I am 27, November 28, will be God.

You're super-young.

I started.

Well, I'm like I said, there is evidence that the draw, I was six years old, but but seriously I started with 16-17 years.

But it is normal, I began to study in earnest straight years from 18.

So about 10 years, it turns out.

As I recall, you wrote that you began to study the figure on the forums, right? Yes, I came across conceptart.

Org DeviantArt found before, but both then and now, it seems to me, it is not the best place to learn the artist.

But – conceptart.

Org – it was a great place for a beginner.

Everyone who was there active – all learned all helped each other and supported this tiny community.

That was awesome.

Have you seen "Gladiator"? "Once upon a time Rome was a sacred dream.

It was said in a whisper.

" That's about the feeling was.

All were kindred spirits, brought together for a reason, for one purpose.

The fun was to stay there for several years.

So the forums I have more influence than, for example, the School of Arts.

skusstv School was just a good excuse and a cover for teaching.

And sitting on the forums.

Alex wanted to ask another question.

– Yeah, tell me about your first job as a painter, a couple of words.

Good! The very first job gave me a tiny studio in Texas, called Antropos games, at the time I was studying in England.

I was hired to come up with the characters, and paid $ 50 for the character.

That is, the fee was not very much, but I was very pleased with its first opportunity to work and to gain a portfolio of things, to participate in creating the game, and the first name in the list of clients.

It was exciting.

And later in the same year they called me in the studio, across the ocean, in Canada, in the Volta Interactive.

A lot of names of options out there, in general, Volta Studios.

There we did autsorsnuyu work.

it was also very interesting.

Here everyone is asking what you're doing right now.

That is, not only now on the screen, but in general, all those pictures that you load in instagram and other social networks and galleries.

Can you tell us about it? It's not a job, but you do it every day, right? Well, yes, that is, for me, it's like work.

But I do not pay for it.

I would be glad if someone paid for it.

As they say, I would be happy to pig squeal.


It all started with what I have 1 January of the year was very unhappy about his work.

And my friend Espen Satervik (Espen Olsen Sætervik), he is also an artist, he came to me in California, He gave me a book to read, "The first player to get ready" ( 'Ready player 1'), and we both zafanateli then began to discuss it, talked about the plot and characters.

Like all booms.

And there liked the characters, and my friend said to me: listen, so draw them! And I was persuaded to draw easy, and I was – yes, why not.

I drew a hero named Art3mis.

He is the type of a steep gamer.

And then my friend said to me: you need every day this week is to draw.

And I said – yes, great.

and then I had a month and then year.

It seems that in the first week I drew the character for a day.

I am trying each time to do something better, more interesting.

It seems that by the end of that week, I had already some character with sujet, I liked it, so I tried to complicate things and add interesting options.

By the end of the second week, I hit on the idea to invent a character for a day, it was an interesting Challenge – able or not.

Do they not for the customer and for a long time, but for themselves.

Force yourself to put a tough time, for two hours, for example, to check if it will make a high-grade authentic character.

To him it was a place in the world.

It was interesting.

Then after a while began to add some scenes, it seemed to me that the characters have interesting enough to add them to any plots or setting.

And when the day came, in which I did not have any new ideas for the setting, I felt that something must be done anyway.

Because I had already liked to do it.

And I did not want to interrupt the flow passing day and not laying anything on that day.

Where once I thought "well, another day", "once a week", then at some point, said to himself, "Well, until the end of the year.

" So I wonder if I'll be able to overpower the 365 days.

And, it's a leap year of 366 days! And I thought – well, okay! Jesus Christ.

And, no, I'm sorry, oh great one! Who?? Or Tor.

Heimdall sir! In general, such an idea has been here.

Then people began to follow behind it, and then my friend, he works with books and printing, he noted that there is another artist who does the same thing.

And now I'm going to kill his name – I did not learn it prozinost.

His name is Gillian Atta.

He's a great artist.

And he did the same thing every day.

Prior to that, I am not very conscious approach to the daily drawings.

I was very inspired by what he does, I can not tear myself away.

So I began doing more illustrations.

And my friend offered to do this book.

And this something we are doing now.

Someday we will all gather together and will publish.

Maybe then I'll have to go back and clean up all the stories, and so many of them.


A lot of them.

In general, then go and will publish.

And it will be a book.

If my hands accidents still will not surrender to the moment.

I would like to do something like James Jean.

Or Kim Ki Jung.

They also publish sketchbooks.

And you want to see how people will meet it.

If there is a lot of interest, you can try to produce annual collections sketchbooks.

If I heard it is artbook, not a novel, but the pictures with descriptions? Some just released artbook, like, here are my pictures, this is my artbook, here I am a tough guy.

But your still are little stories that you're instagrame post? Yes.

Hopefully, the interest will be high, then it will be possible to increase the project.

Then history will be doing longer.

Or Patreon start for him, or something else.

It would be interesting to develop this setting.

I am attached to this world.

If it could be continued – it would be fantastic.

"Tales of Mother Evan!".

Like a fairy tale Mother Goose! I mean, you said a year – there were only two months? 60 days 61? And what further plans? Not only in the sense of work, project work, and here, for example – the second book? Or.

Well, that all depends on the project.

Maybe make Patreon.

We will see.

And soon, in January, I will be working full-time in a studio in Copenhagen, so that at the beginning of the month will be a little bit of time to relax a little bit for the holidays.

And then it will be necessary to think where to develop this project, and some time will be spent on the preparation of the book.

And in terms of what I liked and would like to do.

I would like to write longer texts and illustrations to make them.

People ask, and now you are whom you work? Are you a freelancer or in the studio? Tell us, so that we can better understand who you are.

Yes, it is necessary to properly introduce myself.

Now I live in Copenhagen.

I work in a creative team called The Embarassing Company Drawing Collective.

This studio, but the studio freelancers.

Directly, normally, nobody anywhere does not work, all freelancers.

But since January, I and my colleague in the studio, Eysing Jasper (Jasper Ejsing), we are with him on many projects together for work, and both will work in the state in a Danish stdii, we make the world.

It is very exciting.

Something like this.

I do illustrations, concept art.

Most often it is the characters, concept art and illustration.

And in the evenings I am doing my sketches.

I hope, will be more questions? Yes.

Have questions.

You said that you were greatly inspired forums.

And now there are some good community? If not, where it is best to talk to artists? I think.

It's hard to say.

I think if you are a beginner and you want to find a good place with the spirit of partnership, and if you are interested in learning, it is the best place, judging by my last experience – perhaps this experience is obsolete – but in my experience the best place to study and to cool atmofsery – is a Permanoobs forum.

where there is a figure from the golden age – Hannes.


always forget the name of.

But he's created this forum.

And he that was the idea to revive the idea of ​​a forum where people can socialize, learn, criticize each other and improve.

Here there can be.

And Facebook is also to fig and more Spin worthy of attention.

I especially did not communicate them, but most seem to me normal guys.

Although some of them are constantly creating around himself some drama, and that this part of our community, I always hated.

Well, I not hate, but I was disappointed.

Because it seemed to me that it is necessary to focus on more important things.

Well, you know, on the philosophical issues of art on different approaches to the solution of problem, and it is not necessary – on whether to use fotobash in the works.

I do not know how abroad the matter known, but thundered loud enough.

I am sure you know that Craig Mullins, in Russia, it is also known, too, after all, huh? – And that around it there was a whole drama.

Delve will not, but it was about the fact that he participated in a commercial operation.

And the most important thing and the old rule is that in a commercial operation rules are not – we are all corrupt, that's fine.

And he used the photo in a tiny piece of work.

And someone said.

And direct from this crazy.

And I grew a scandal! And some of the others pulled directly: Speak on this occasion, to express their opinion! And for those of us, to whom all this is inconceivable on the drum.

Well, in general, horror as annoying.

Very frustrating and demoralizing, when you see people you actually respect, descend to such mindless.

just mindless sracha on occasion it does not matter.

And it alienates the people who are not so purist set.

Those who are willing to say, "Well, yes, this is a commercial operation, all along, let's talk better about Picasso.

" So here are these things better in the forums avoided.

Beware of AMD.

If you come across – do not participate in them.

Be above it.

I think there are places.

So who seeks will always find.

And I'm sure there are people who did not like to conceptart.


But for me – it worked.

In my experience – this is only my experience, so I can only speak for myself.

But now you can say, lucky not to work at home alone, sitting with colleagues.

obschaeschsya You said you work with other freelancers.

And what have you got there the atmosphere? What a joke, as the time spent? Depends on the day depends on who's here.

Not as formal as in other studios, where I worked.

If you need a weekend.

Last week, for example, I umotal two days in Germany.

And there is something in it, in this freedom, the possibility of a crank, without any sense of guilt, that dumped burden on colleagues.

No, just – oh, a friend came to Germany for a while, and I've been around, I hit the road a minute with him at the concert.

This is cool.

And it's great that people around the expansions that are engaged in some other business – it's good that they are doing is not the same as I do, that they have something of their own.

It's great because you can see what others are doing, something to learn from.

I just wanted to say that it was a good experience, not a career, but as an artistic experience: peep over his shoulder and say, "Aha!" "That guy like that draws!".

And we can learn from the techniques.

Or are you more each on its own paint? Most of all – the last one.

Because most do not deal with that.

Most do not engage fantasy illustration.

There are coffee illustrators, there are a few writers.

But their work is still inspiring, and much can be learned.

Besides Jasper.

To him this is not true, it is also fantasy illustrator.

Few things compare to the opportunity to work next to the idol worshiped by years from the original 16.

It's behind me right now hanging on the wall above the door.

So if I ever burst with pride for some their jobs, we need only turn to the right, and.

I was under fire all this splendor.

And then I skukozhivaetsya back and say to myself, "Damn, yes, I do still not even close.

" There is good work.


People here are asking, and what you're drawing? It's not a girl? Who is it for crow? I know about them is to be the story.

Can you tell? If you read yesterday, that's.

I'm here for the end of the year, something cooking.

Something a cliffhanger.

For people interested.

Yesterday I drew a guy in a vegetative armor.

He looks to the rest of the wood army.

And here it is – one of the soldiers, whom he sees.

Most of the people of the tiny fairies.

They are the scouts.

I wanted to show some of their people.

A couple of weeks ago I drew one of them, a girl on the sparrow, but it was half-naked, wanted to show today is still an option.

Not the same girl, but a representative of the same people.

Now armor such Pozdov for autumn / winter.

As they dressed in the winter? Again on the bird, yes.

But once they go to war, then Skaune need to do better.

For more severe conditions.

It is not a sparrow.

So, maybe a crow.

Or forty.

I'm not an expert on birds, but I'll deal.

Do not be shy.

Question from the audience: you can give a couple of tips on how to start a career? How old were you? And where to start networking as a communication start? Your Well.

Yes, it's a long time.

Where there nachchinalos? How to find the first customer? A first client.

Well, again.

That's the sort of thing I had just about my experience I can tell you.

No major principles do not know, but maybe they are.

That is why we have invited you and.

Share your experience with us! I'm sorry I interrupted, continue.

My experience – as I said – Antropos.

The forum conceptart.

Org stumbled on some site for freelancers there was just a forum with proposals undermining frilanserstvom.

And there I found my job and.

I am very much obliged to connections and networking, although the principle itself hateful to me.

For example, work in Canada: there I was only then that I was familiar with the forum spoke about the possibility about the vacancy.

And he sent me a link to them and email address, and said, "Write to them and ask them for a test!".

Well, I did.

So friends – this is important.

I'm not saying that we should be nyashki because I am not a supporter of California's "always smile" – it scares.

But it is important to be civilized, and basically good.

I do not think that.

Networking, communication – this is.

the risk of sounding rude, but it's like to seduce someone.

If you go with the obvious intention to hook up and put to bed, the chances of success are reduced.

And if you go with a clear purpose of networking, some people it's just feel and much less to be customized with you friends, and you, in the end, you have just that.

Networking, communication – this term is very misleading.

After all, in actual fact you have to: that at the time of job someone has been so good to you seems so they thought, "Oh, that's cool it would be to work with him!" And it is not necessarily "about what a good portfolio, fourth from left.

" So important is this way to treat everything, I think.

In order to be sincere.

No need to be a careerist, a sociopath.

So in terms of relationships – just be a nice person, and people will appreciate it, but if not, then you will with them is better not to work.

What was the second? In general, the thing is: be yourself, just do what you like, something like that, but you sit at home doing nothing and just wait – is not an option? No, it's a little more complicated.

For example, if deep down you are a complete asshole, you should try and, well.

In general, everything has a dark side.

All assholes I've ever met, which keep in touch, or among my friends – they are something assholes, but something genius.

So if you have a skill going wild, you can afford to be a little bastard – it's easy.

But you still need to find where you are hiding in humanity, and where, in what points should share it.

But as in the work plan.

In terms of finding clients.

The same thing that people respond to the question "How to make a portfolio?".

It's a balance between what you can do and what you want to do.

And in either direction shift it depends on how much are you willing to jeopardize your ego.

If you there is only what you want to do, you will get more failures, and you will be painful.

What if you have a portfolio strictly for work purposes.

But on the other hand, if you manage to find a job that's your dream portfolio, you will be happier nastooooolko! If you can work on what you want and how you want – this is, of course, to achieve the main goal.

So it's all about balance, everyone decides for himself, I think so.

There is no strict rule.

There is only a series of trial and error.

I'm sorry, I'll once again notice: if you want to ask a question, do so using the form I was in a chat room on Twitch and hitboxes send you a link.

I just asked everyone to ask questions in Russian, and it is inconvenient to them here and there to translate.

Then someone wrote, "you do not draw, Jon Snow!" What's this??? In my opinion, this is a reference to one well-known masterpiece! Oh no, what is this mystery? You said that the concert came to Germany? I think it's time to ask you about what inspires you in addition to the artists – books, music.

About favorite music and books a lot of questions! Mm-m, in terms of books – I read almost everything! Give me a good book, and I swallow it.

But favorite authors – those who know how best to create worlds.

The most favorite – it is those who chose.

How would.

Right or not, but those who have the courage.

Have the courage to choose a belief point of view, and to adhere to it and defend it, and to promote – that it deserves respect.

So that's why I like Terry Pratchett, so I like Douglas Adams.

Yeah! And so Martin also respect.

Although, well, it is clear that.

So, well, to be honest, I must admit.

If someone wants to give me for it in his face – well, let's! Try it! But I'll tell you.

I'm not a big fan of the series.

I think it is something very important of the books lost.

And very sorry.

It's not in the casting, great actors.

I agree.

Well, in most cases.

And it's not in the script, it is well written.


Due to the fact that I was a bit boring in terms of their own craft, I believe that the design of the costumes and all the visual part – it's all a bit wrong.

And it seems to me that all these mixed arches stories somehow changed the essence.

And I'm sorry, because, well.

I understand that they are trying better to apply the audience, and the whole pace also do so to the audience was all easier to perceive.

But I think they missed an opportunity to somehow educate the audience, to accustom them to a new format and a different pitch.

It seems to me that everything done too fast, and many have missed the finer points of the book.

As a result, the story told in the series, I'm not interested.

Last season, for example, viewed with one eye, and he gave me is not particularly catchy.

On the contrary, it is very interesting to be in the book.

I need this book !!! So, it all started with what inspires you.

Oh yes, I'm sorry! Oh, no, everything is fine! Just I wanted to ask you to return to the issue and talk further.

It's okay! So, about the book seems to be finished, they stopped.

In music I have just one group can award the title of "the best band in the world": This The Pixies.

Best group of those that were and will be.

And if you want to compete – again, well try it, bitch.

You throw a challenge.

Yes, try! And this opinion I can not prove it's just a subjective feeling.

Protect this point of view the facts, I actually can not.

But I love the Beatles, and indeed almost all the music.

But he took the musical "Hamilton" in recent years I have – he is a fantastic simply listen.

Sorry, if you remember, we asked you about Harry Potter.

Yes Yes.

Can you repeat your answer? Gryffindor or Slytherin? Neither one nor the other.

Hufflepuff please.

You said, "Hufflepuff, bitch!" Yes.

Well, just a Gryffindor, I think, makes people reptiles.

For example, they show pride where better to be modest.

A Slytherin terrible reputation "of the Faculty of Evil" – all the evil characters from there.

The double negative effect: all kindly people at this faculty is still a gun will be considered wicked, but those who really have a tendency to.

to this kind of magic – it goes here is a stereotypical image.

Some poisonous system they have there.

So it is better to choose all Hufflepuff.

Hafflapaff zdorovsky.

Be diligent – and be good! And if you get into the subtext, then there is grass.

And who does not like grass? Clear.

So, back to the drawing.

About the figures a lot of questions.

Let me find the question.

About color.

Ah, yes.

Awesome color you; you draw from BW to color, and the colors are still bright and beautiful.

How do you achieve it? Give me some advice about this and about the composition? Tell me, please, can, about the Pipeline as you work, about the line, about everything?.

It is an undeserved compliment, by the way.

Color me very much secondary to the tone.

Thank you for these words! It's not my question, that of the viewer.

Thank you, man.

The answer is not quite straight, but I will try to convey the main spirit: I hope in the future to become a good painter.

So far I have a decent colorist.

The difference is that that when I impose the color vision of the character does not change.

I have everything goes on online.

He formed no color.

I add the color in addition to all.

The approach I have is simple.

Like most classes, I break a large task into smaller and solve them separately.

It is easy to imagine: I start with a sketch of the work, then clean out the line, do the finish line, then do silhouette with sharp edges, then add a flat color layers to Multiply, then add another mode overlay tone Then merge all and on top of the normal layer has dorisovyvat.

Nothing original, but effective.

And it seems to me very important.

In professional work.

Because personal papers – this year at least – I tried to rethink the larger picture rather than picturesque way.

Otherwise, it would be necessary to do more than stadika.

In general, my main philosophy is that figure that in the painting – Splits large task into small, to solve all of them individually, and at the end merge into a single entity.

It sounds cool.

Question: When did you realize that "here it is, suc-e-eh I'm cool-a-en!" I'll let you know.

That is not, that is not necessary here "oookat".

I just realize where I am and where artists of the highest order, that I know of.

Every day I learn new artists.

And I always try to resist his Entropic slip on the ladder, if you know what I mean.


I do not know a lot of people began to follow me, and very good fidbek get.

For all this year.

It really helped and cheered, and I was very upset when he returned to freelancing, I cast Blizzard.

And very worried about returning to Scandinavia.

So all this support from the audience was very helpful.

But I still rattles clear stern voice in his head, he annoyingly skeptical about all this applause.

I was sitting in a cynic, which hisses "No, they pretend they do not know what they say, and just turn your back – you stuck a knife in the back!" It sounded like something worse than I thought.

But, I do not believe in any height achieved.

There is the question of what was the most difficult in the beginning of the artist's career: lack of time, lack of skill, what else? And when you started drawing professionally for the money – what has changed? After all, if earlier it was a hobby, something you like, And now, I do not know.

So, I will respond back to front, so it is better to be.

My first experience of this professional work, in terms of a normal speed and volume – then I move to Canada was, before that I belonged to the whole as well as for personal use.

And then it seemed reasonable, and somehow did not even arise no cognitive dissonance about the work.

But when I moved to Canada, the need for what I now call a professional painting, became apparent.

Because I worked a dude who I am now happy to call one of my favorite mentors of all time – Arnaud Pheu.

Excellent artist.

We did not get along.

We are both very hot and testy, and arguing about a bunch of things.

Especially problematic was when on the same job together worked.

Then I learned, in what points should forget about your ego, It was the first of his important lesson for me.

Because we both ctoyali mountain each for his idea for each sketch.

And when nowhere came, they began to quarrel.

Anyway, at some point we realized that behave like small children.

And such a lesson from this, I ordered: Kill Your Darlings.

Do not hold on to them, nothing else is not determined until the very moment when you do not pay for the final.

And when you work professionally, then a special system of the path to success and in the definition of the rules, not as personal works.

In his personal work, for example, I can be selfish at the most can not.

Although still have principles, I try to follow.

For example, for personal work, I do not resort to photo-textured and fotobashu.

I'm not attracted to, and I do not.

But if it is a work in which this will be necessary – I nafotobashu.

And for a moment to reflect.

Because in my work, I am my own master, and when people pay me, I am no more than a good prostituka.

Professionally, if I paid for it, and if it does not goes too opredelannye framework honor – yes, I'll do it, of course.

So what if I am in this way do not like to work for another such order can not take.

But when it comes here this craft, which I have chosen, I will fucking professional.

And I will do the job.

But I will do what makes me happy for personal projects.

Sounds great! If I am too long something tambourine, you stop me, but I do not know when it becomes uninteresting.

No, all is well.

Generally, you now answer the question that we usually ask at the end.

Well, then duplicate, if that.

Another issue – not from me.

From the listener.

Not sure about Nick.

He said, from the outside it is impossible to draw a good character.

We must become that character.

Do you think this is the right way of thinking, or can be draw without associating themselves with the character? Thee is difficult? Just as far as I can judge from your drawings, you doing the characters one by one, and is not very clear – you seriously or not.

So tell me, Are you hard? Whether you become a character at the time of the drawing? I think it's good.

in some way.

the question I think is good in this way to meditate, but when it finishes work on the character.

Usually I decide that a character is ready, when I almost feel the physical presence beside him.

And as I understand, they can surprise me.

Not in the sense that they will be true me as a surprise.

But I can imagine them for some action.

That action, which impressed me.

Then I decide that all, the character is ready.

I think to create good characters – it's important.

This empathy is very, very useful.

And I think, for anyone who wants to draw a character, so that's important to understand the people, their role.

When you can feel a correlation between them.

It's the difference between a good artist and a great artist.

Picasso caught it very well when he said that good artists borrow and great – steal.

And then the same thing.

He's not the physical theft had in mind, and mental.

And the fact is that a good artist borrows from other artists.

Brushes, or style, or individual career highlights, or style.

A great artists take the mindset.

Steal the very source, connect it to your creativity.

And then everything will seem that it is original.

This was his answer to the question how he manages to be original.

He just did what he stole, but not in the sense that appropriating someone else's.

If you know what I mean.

Usually we say guests that right, no wrong answers, answer what you want! Wrong answer, but there are many! No, it's much better than short answers! Better than "yes", "no", "do not know", and words can not pull over.

And there are three hours of questions unanswered – it's awful! So thank you! I would like to come back to your Daily Challenge, about him a lot of questions.

So, let's see.

Get ready.


When I see your sketches, I wonder: it is not just the outline and full concepts and illustrations.

How do you find the energy for such work? And how much is spent on a job? And there are many more in the style of questions: you long cherished these ideas, or all images just started appearing in my head while drawing? Can you tell us in more detail all? No, it's not so easy – sat down and hop image.

No, it is sometimes.

Usually when I come in with someone disputes about inspiration, I remember as Hemingway said: "Inspiration does not exist.

" I think inspiration exists, but it comes while you work.

It's a good thing, but it alone does not get you anywhere.

When it came, and you are not ready – to sense zero.

I always have thought that draw.

And preparations for the next sketch usually starts about 15 minutes after the end of today.

I wonder if I will develop the previous topic, or something brand new start – in general, the background all the time something is.

Today's example, by the way, good.

A clear idea for it came somewhere in an hour before we phoned.

Of course, I was thinking about what to put into the picture.

What else did neither I nor the other, even in the so hackneyed? And what interesting can be drawn for the put yourself time and that would be fun? And the previous fairy I liked to draw, so I decided – that it would be a good idea.

And so I thought, how to do things differently, as shown by a character in the setting.

And at first I was not really thinking about the crows, and then began to think, how they walk, how they sit, how they would react to the rider.

And then I got this position for bird and rider.

Sometimes it comes to the topic head, sometimes proposal is stuck in my head.

A million different things.

And after 100 days, I have a lot of little tricks and tools appeared to generate ideas.

And do you have any tips, how to draw poses and people from oobrazheniya? And everyone is asking – how do you as you spread them every day, different poses.

Standard issue with the standard answer: if you want to draw people poses – poses greater draw people.

Similarly, if you want to understand how to construct armor put on armor, walk in them, draw, disassemble, reassemble.

Why now I know how to draw armor: I helped a friend who has the armor I wore it.

I dabbled in historical reconstruction.

So I have some understanding of how a person interacts with the armor.

And how it affects the characters, respectively.

So my choice for characters armor often dictated by the nature of the character, not that cool would look.

No, it is more important that the character fits.

And if you want to draw a pose, first learn the basics.

Anatomy, weight influence.

where in the body it is located and so on.

And then.

When I want to do stadika on posture, that's what I do have somewhere to the year: looking for video dancers on YouTube.

I put on pause, do a 30-second sketch.

And so – play, pause, draw.

Play, pause, draw.

The difference between the second frame comes, so that a sequence of pictures.

And you begin to felt The stir well.

And then when the posture start to draw, you think about posture, not as a single point, like if you are Hogarth or someone else learn and perceive it all as a movement, and it turns out very smoothly.

And it gives a better understanding of the dynamics, because you have the whole movement is consistent, rather than a set of unrelated individual item.

Something like that.

And the same with animals.

Want to draw a flying bird – Do not look for a ton to look refs with birds in flight.

Because most likely find the shooting good photographers, those nature photographed.

They try to get the best and most spectacular shots.

But you do not learn it.

We must learn to base – the anatomy of the animal.

And then find a series of concrete actions More Photos.

For example, the bird falls.

Or fly.

And also learn a series of movements.

How it works in motion, not looks like a spectacular bird's posture.

You can buy or catch a bird.

Oh sure! And to torture her.

Oh, no, that's too much.

sorry Sorry! Yes, I know, it was cruel, I'm sorry.


So, last question about the Challenge, but it is necessary to ask it, because so many are asking: What did you learn during this Challenge, which was sama major effect on your work, your work? A.


I learn to think before you start painting.

Even before that, I tried so hard to do, but now even more.

Planning – is everything.

The failure in planning – is planning to fail.

That is, sit down and relax.

Although if heavily inspired, then calm down, maybe it is not necessary, but before putting any line, think about why this line will be needed.

Better to put the line on purpose than just.

just kalyalkat.

And there's nothing wrong with failure.

Failure does not exist: the more crap do, the more you know, ka NOT to do.

When you learn patience, comes more confidence.

Sounds great.

There is still the question of intersnyh subscribers: talent exists or there is only patience and work? I do not believe in talent.

Oh, thank you.

I believe there is no need, because the talent is no evidence on the ground there.

In general, let soften: Of course, there is talent, someone is born with good physical data, which will help in running, so this can be considered a talent.

And certainly some people are born with some such brain a device that helps them to better perceive some things and help you to become something definite.

But since we do not know exactly what is responsible for this, I would rather I approached from a scientific point of view.

And I would say that there is no talent.

Because it is all due to the fact, as we said, there is no magic in the drawing.

There is nothing that should appear in advance.

Some predefined set of skills, no.

Do you have everything you need.

There hand, have brains – can draw.

Even without brains can.

Actually, I wince when they say "Only patience and hard work.

" Not just work, it is necessary to wisely approach and think again.

A lot to think, not just a brush to work, is a masterpiece not work.

But it's not magic.

And improve the discipline is not using some kind.

What else.

irrational talent.

Let us act in the framework of the phenomena that we can understand and discuss.

Thank you very much for this answer.

I also do not believe in talent.

Here we have some meme deliver.

There is a question about dwarfs (dwarfs).

People say that you have a lot of gnomes.

I heard whores (prostitutes), and I am – th.

! No no no no.

Not about them.

As we have today is dangerous! So.


I try, guys.

I try as best I can.

In general, people are asking why you're so fond of them, because you often draw them?.

Whoever said it, my advice: Show expert.

Because if you do not like gnomes with you that something is wrong! Gnomes awesome! When I was little, listened to fairy tales and myths, gnomes there mgogo present in our mythology.

And then, esliv have not noticed, I'm quite serious fantasy fan.


I watch as fantasy takes over some elements from myths and sagas have, anywhere on slightly, and fantasy invented such a thing – gnomes.

This phenomenon has been one of the first fantasy, that was the whole tradition, culture, and as real and tangible as my own.

And yet it was invented.

It was very exciting.

I like the dwarves in bind elements of Nordic and Gaelic culture, and little Sometimes Russian elements too.

I think they are a playground design culture, race.

And yet – it's little people with beards and axes, once this giant! How can they not love something ?! Generally, the person said that thanks to you, he began to draw dwarfs too.

So – fan.

It may be more correct to call them gnomes? No, in English – dwarfs.

In fact, not much of a difference.

In Scandinavia we have called gnomes Nissen, and this is one of the many folk ancestors of present standard gnomes.

This Blizzard in his canon made them different.

And like too different from Tolkien.

In general, there are some principles, which all agree, but I do not really like.

Halflings, for example, I am always amazed at the phenomenon of fantasy.

Because – the floor-what? Poluchelovek, and the floor was that? On the gnomes in any way, they do not particularly like.

In general, they are semi-humans.

It is strange, especially in Russian there is no difference.

But I like that as a whole is not strictly, there are no clear boundaries: You can nalazhal with canonical perception of gnomes, but still at the same time to give birth to something very interesting.

I think so.

Or make traditional, classic gnomes.


We now have a lot of work.

No, questions about work! Questions about the schedule, about the process.

How many hours a day do you draw? If you draw a long time on a project and ends with inspiration, what to do in this case? You draw or take a break? In general, the last first.

I used to have said about inspiration.

I do not tolerate any theater primadonskih inclinations.

I avoided this in his career.

If you do not feel inspired, I do not care.

I go drink coffee and remind yourself that it is not working for yourself now and for the client.

So if I do not want, a deadline is not going away, and I am a professional.

And I have a professional pride.

I want to be as good a master, I can do a decent job even without inspiration.

So I say to myself, that inspired me to finish and do not need.

And this inspiration for high art is not the first necessity.

And what else was it?.

In general, the question was about how you vozvraschaeschsya for drawing when he can not paint over.

Take a break? Or say that it is for the customer, and simply harvest to the very end, and then exhale with relief? This question is a bit of a problem common with many people, with the art blocks.

And I did not have artblokov since I learned how to make a distinction between personal and work on client work.

When I make the client work, I feed the already finished work.

And most of the work for the customer.

There I have to be a craftsman, I do not create something new, and just perfect in the old.

But I probably even harder to get yourself to do this one your project than the client work.

Because, with the exception of the first stage, when the concept and the idea to invent most of the work is very comfortable: sit down, render themselves uyutnenko many hours.

Or pick up the color.

In general, you sit down, brew some coffee and go.

You sit and dopilivat ideas.

But this here – seriously! Do not just think out ideas, that approach to the brief should, they still have to please myself.

That's the hardest part.

So the question is not whether I want to or do not want.

There are days when you do not want anything, only to come home early and go to bed.

Or a drink with your friends want.

I'm in such cases usually I remember the guy named Aleister Crowley.

He was a British philosopher, and many more who, it was called the worst man in the world.

But some ideas are good at it! One of them – about the difference between will and desire.

Will anyone want to be against the desire to do what you want.

One can only ask a question.

When you want to do something else, it is necessary to ask what purpose is served by the two classes, and what is more important than the goal.

If what you want – it's "desire", then make a wish.

But if you are more interested in following the will, the will choose.

I'm trying to understand why I do not feel the inspiration, why not want to paint.

Instead of just stupidly overcome it.

It may be that I'm tired of something, then I go for a jog.

Or try to solve a problem that concerns me, and then go back to the drawing.

Very rarely I do not want to paint.

If we are really bad, if very tired, you'll figure it out and get back to business.

Oh, how I long for! sorry! No, it's great! I listened attentively – such thoughts! That you said earlier, that modern industry digital graphics – this is the industry for artisans, not for art.

Oh, no, no, no, I did not mean it that way.

I've got a feeling.

Tell us more what you think about this? Industry is called at very depressed due.

I think to some extent, if you want to work in games and movies, can not be an artist of high art, but not because.

This allegedly has no place in the industry.

Place art there! But you should be able to find a balance between artistic quests and professionalism.

You will never convince people in their artistic finds, unless it proves that you can rely on.

The most artistic people in the industry of all the people I know have managed achieve a situation where they will listen.

That is, they are great artists, but they had to be, and some are no politics.

In art, in the end, everything comes down to ego.

And with the industry puffed up with pride crushes brutally.

We must be worthy, we must be humble.

Yes, look for the flame, keep the fire within themselves.

But burn everything optional.

If you understand what I'm saying.

This is a difficult question, because there is a universal experience, universal answer.

Some would say – "for God's sake, hold on to their uniqueness.

" And I would say that yes, this is something there.

It is necessary to hold on to it all.

But this idea can get the better of you.

Maybe your desire to kill you and make miserable, because you will be measured on each job battened high artistic level, to try to all its ideals.

I do not know what to add.

Just, says it all.

And at Alexis have a question.

Yes, ridiculous question from a listener: do you have secret techniques? What, what? Sekeretnye techniques or tricks? Magic, do you have magic? Unfortunately no.

The sooner realize that this does not exist, so much the better, I think.

While we are all looking for the magic brush.

I was lucky to have around people who have suffered such a question from me, and not sent until I did not think of the right answer.

I sincerely believe that any equipment and tassels – all this themselves find, by trial and error, and yes, I have a favorite brush, they are good, they themselves do not give me anything.

At Jason Juan, for example, there is a brush – here it is – it is convenient to draw suuuuper interesting online, but by itself it does not draw.

That is patience and hard work.

Oh, if only! It would have been a relief! But more than just work! Lots of luck.

But then again, luck itself does not come.

Luck – is when preparation and opportunity meet.

That is a little bit like an inspiration.

Luck also comes during operation.

In general, still have a chance.

There is curiosity.

In terms intrumentov that are worth keeping in the heart, so to speak.

It is important to keep alert curiosity.

Being open to the world, to learn new things.

For the concept of the artist, illustrator, creator of the worlds most important thing.

For the creator of stories.

I think this is a very important discipline.

Otherwise, simply become do what Miyazaki calls "artistic incest.

" You'll use the wrong solutions to their problems, not solve them yourself.

And become someone's copy, not someone interesting.

So do not take shortcuts.

If you see the easy way, I advise you to choose a complex, on it you will learn more.

The more you speak, the more I realize how much you read.

This is a compliment from me.

So, about the work.

About brushes.

We must ask, perhaps, but we do not, so that subscribers who suffer! No, ask, but the answer will be boring.

Simple round brush or something like that? You have said that there is no magic, what else? No, there is the flip side of the argument, and I think we should also mention: do not be a purist! Use any brush! Try.

I used to be so inspired that's the first argument, which has become a purist and only used a simple round brush for the entire row.

And this is possible.

I think the proof of that can serve as Daniel Chavez.

He can do anything round brush, and make great.

This is because he understands what he is trying to dobytsya, draw.

Very inspiring.

But I think we should try everything.

And if you like to use, if the brush will be useful – so use a full swing.


I do not know this guy is as good knowledge of English, he always asks them in English.

I do not know, but here again, even when you do a clean line, there is no feeling that it would be easier to work from a rough sketch? He says that he loves online, but the industry is games seem uncalled.

Is it worth it to better appeal to European comics? And by the way, do you love European comics? Phew.

What are the big questions.

I think laynart very useful.

I'm comfortable with it to think of the design.

I am comfortable that approach fix ideas, technically I do easily.

So it is very helpful to me laynart.

I find it difficult to dictate exactly how to use laynart.

Maybe if you use it to get a better result, then try, but if, for example, it interferes with coming up with a good design, you should somehow figure out how to link them together.

And in terms of valued-not appreciated – I can only speak for myself.

I've been very much appreciate the good laynart.

In terms of European comics, I honestly do not read much.

One can remember a great called The Last Man.

He made three French artists, I do not remember their names, but it's just like a full-fledged movie.

This is a terrific book.

As a child he loved Tintin.

Still I love.

And Asterix.

But in terms of past achievements, I confess, I do not know.

So if there's advice – I'm listening! Okay.

After Stream will be a lot of messages from people on facebook.

They will try to find you on the streets.

You'll be a star.

Hiding from the paparazzi.

That's what I live for.

Oh, of course.

I forgot.

It's hard to be a star.

If you talk about comics and style, about a brush.

How to find your style and to make it easy for myself.

People ask about your style.

How did you find how you developed it? Here is one such question that I'm uncomfortable and difficult to answer, because I'm not sure that I had already found.

The way I paint, I feel pleasant and efficient.

I tried not to think of specifically some style.

What happened It is the result of studies, sketches, stadika.

And it's the only way I know to generating style.

Style – is constantly repeated visual language that you use to transfer the ideas from your head to paper.

And I think, therefore, the only way to develop a style – it is to learn.

And prikiyvat how visual language would you like to use when the image of everything.

I have always Blindside this question because as it were self-evident, but it takes some time.

And I would say: do not worry about it, all this garbage accumulated by itself.

As you look at your job is very subjective, and, let's say you do not see the style – most likely, you have it.

The reason I say this: I do not think I can explain to people what my style is.

So – I do not know.

Here is a short version of the answer – I do not know.


I'm on la stings! No, the answer too! With all happen! Still I have a question, what is your process, how many hours per day you draw as you organize your day.

Can you describe a normal day: get up, drink coffee, 10 minutes tupish and then paint all day, for example? Well.

I usually prihozhuv studio.

In the last couple of weeks, I come too late.

Are not you ashamed! But in general, I come into the studio in the area of ​​8-9, leaving somewhere in the 10.

That is, I'm usually here hours to 12 spend.

This, together with lunch and all affairs.

Most of this time I paint.

And chat with Jasper.

Well idelayu all that is needed for the current operation.


Well, in general, paint net about 8 hours a day.

Yeah, and then you come home and Challenge your drawing? No daily in these drawings includes 8 hours.

Usually drawing takes about 3 hours.

And then I come home and sleep a little.

Or chat with friends about something mysterious aspects of what some previous conversations, in general, discussions with friends than anything else.

In short, after moving to Copenhagen, I swallowed more or less work.

I feel that I am not very clear answer to the question.

But something like that.

Eksperementiruesh with the style, or the time it is not? That is, some are constantly looking for new tricks to improve the process.

You are doing so, or draw just the way you like, do not know? Experiments do in your spare time.

This year, especially not experimented with anything.

But there are some variations that I use as part of the daily drawings.

That I had somehow organically happens if something is missing, something I want to add something like – I introduce.

In this respect, I am the more than forty: to drag itself all brilliant.

If I like something, I'll take myself and leave.

A traditional patterns like? Have you seen instagrame in pencil and ink, but there is still something? Well, you knew what I've been watching you everywhere and pursue, yes? But there are many questions about the traditional materials.

Well, sometimes there is no time, or I travel, or even for some reason for Photoshop normally can not sit down.

Then I draw in sketchbooks.

I try to draw as often as possible.

The paper sketchbooks.

Here I just ekspirementirovat easier than Photoshop.

Photoshop – it.

his main achievement – it is a curse.

Because it might all, limit yourself to a digital drawing is difficult.

You fall into the trap of options.

When you can do so many things, it is very easy to do too much.

And physical limitations – it is a great way to experience the limits and possibilities of a particular material.

And, as if to say.

Some modern artists say that it is necessary to draw in tradishke, and in Photoshop, this is important.

And others say – but why should I do something on the paper when I was faster in Photoshop? What do you think about this? There are strict rules? No.

No rules.

If someone tells you something they are required, you can send it to the three letters.

But I think that to paint in the traditional materials – it is worthwhile.

You know, there is an old English proverb, "it is necessary to try everything at least once.

In addition to incest and Scottish dances.

" And I really like this statement.

I think we should always avoid the thought that your approach is not ideal, and there is always something you can learn standing in any other way.

So I do not think it's a solid "should".

but I think you lose a lot if you do not try.

And yet there is such a moment – exactly where you are working.

And me, either in my experience, do not know why, it seems that crowded cafe – awesome place for the birth of ideas.

So it is possible and to achieve the same iPads.

But for me, there is a definite pattern: sketchbooks, a cup of coffee, open space.

That is an aspect of it.

For me there is no place more sacred.

So I would not say that it is necessary to be sure, but you can lose a lot if you do not try.

Next poll: Which sin is the biggest modern industry? The biggest what? Sin.

The biggest mistakes.

I got it.

I think the same as always: Art incest.

In many Hollywood films today is noticeable.

On Reddy was a great post recently.

We lay out a post about the new Call of Duty.

and compared with the old Halo.

And nekotoye moments – just as a blueprint.

The pixel to pixel.

This is not news, in general, all copy each other.

But here here, remembering the first part of our conversation, all as Picasso said.

In pritsnipe, especially in terms of the game – it is good artists.

They are not great, but good.

So borrow.

They can not somehow more creatively rework things out of Halo, but they can copy what they do.


the best artist or collective of artists, would be able to steal all that they are attracted to these designs.

And recycling.

And make them original.

So, it seems to me, it has always been.

The main focus – on the figures.

And there is no understanding of what creativity it is a value in itself, it is not just for profits.

But in general – is not under the sun is nothing new.

Sad, but true.

You said about video games.

Here people are interested in what you have loved.

Maybe in terms of art.

but not necessarily only from this point of view.

But for gamers.

Firstly, I am a gamer sucks.

But when I have time, even if the day is, and do not need anything – there is no deadline, the sketch is not necessary, and te te and te pe, my poison – a Total War.

Love her.

There is something attractive in chertvoski opportunity again pochuvstvat themselves 12letnim.

Sorry, this is Warhammer? No, this is the new incarnation takes place in the Warhammer world.

I'm not a big fan of this new version here.

My favorite – still the old version, Rome II, with one particular mod.

then the whole thing is that I'm a geek on the part of the story, and I like it when everything is historically correct, and so on.

But something like that.

Too many hours I spent on this game.

I also a fan of Shadow of the Colossus.

Big fan.

Good game.

Good game.


There is another great old game, Psychonauts.

I am because of this game is the second bought Playstation! What's your favorite historical period? Oh.

How to choose.

They were so much! No, I can not choose.

College of Architecture, Art and Design | Mississippi State University

(upbeat harmonious music) This is a place where I've discovered more about myself than anywhere else.

I'm learning what it means to create, to design and to make in ways that are inspiring, responsible and professional.

(upbeat music) Through making and evaluating things that are, students learn how to make architectural proposals for things that could be.

(upbeat music) It's really opened my eyes.

I see the world differently now.

I've been able to express my thoughts and my emotions in ways I didn't know I could.

(upbeat music) Learning from faculty who challenge me to do more, to think it through, to be a better artist.

(gentler music) I've discovered ways to integrate my style and influences with the needs of others to create spaces that are functional and unique.

(upbeat music) The program has allowed me to bridge the gap between design and constructing.

I feel as if I can build things better, more efficiently, with sustainability in mind.

(upbeat music) Our community design centers have given me the opportunity to go places I never thought I would go.

And I've helped others rebuild their lives.

It's impacting me more than I ever thought.

(upbeat music) The opportunities I have here, the faculty, the facilities, the friends I've made, this is where I'm supposed to be.

(upbeat music).

Design Festa – Japan’s Largest Art and Design Event

(energetic music) – So we are right now infront of Tokyo Big Sight and it is Japan's largestconvention and exhibition center.

And what are we here for today, Chris? – We're here to see Design Festa, which is Asia's largest art festival.

– Wow, I'm looking forward to seeing all the creative stuff inside.

Is it your first time here? – It's my third time, actually.

– Third time, wow.

– How many times have you been? – It's actually my first time here, so I'm gonna leave allthe guiding to you today.

– Well, you have a treat in store.

– Okay.

I'm looking forward to what'sinside, so shall we go? – Let's go! – [Angela] Toyko Big Sightis always packed with different events throughout the whole year and today, we will checkout the Design Festa event.

When you enter, you canpurchase your day pass at the ticket box for only 1,000 yen.

There are a lot of people, so it may help to come a bit earlier.

Also, grab a pamphlet soyou don't get lost inside.

And before we go inside, let's hear about thisevent from the staff.

– [Angela] So let's start off by checking out the student zone.

When you first walk in, youwill see a lot of booths and students showingoff their creativeness in all sorts of ways, whether it's drawing or selling products that they have made themselves.

So let's go and hear some of the students' voices.

– Wow, look at this one behind me! It looks really interesting.

– So, are you guys friends,university students? – No, I'm not a universitystudent, I'm in the high school.

– [Chris] Oh, you're high school? – Yeah, I'm still 16.

We're in the same art club.

We're in the same school.

So, me and my friends our four just bring our artwork here.

– [Chris] This is a character of yours? – [Student] Yes.

– [Chris] What's his name? – [Student] It doesn't have a real name, but we just call him oyaji.

(student laughs)- Oyaji, nice.

– [Student] This is kindof like a new style.

Mainly we just draw these girls.

Also, there's other, like, many artists at this event, so we just like to meet other people and see more of the artwork, so it's gonna influence us.

So that's gonna be a very good experience.

– [Angela] So, anothermain thing you want to see at the Design Festa isthese live paintings, where people paint right in front of you.

(happy music) What have you found, Chris? – So, this says (speaks Japanese), which means lavender puke.

– [Angela] Wow, that's interesting.

Let's go see what it is about.

– [Angela] They alsohave stage performances, so don't miss that out.

(happy music) Now let's go in the Design Festa area.

There are many exhibitorsselling things they make here, from accessories to crafts to figurines.

– We found these interesting mugs, very beautiful mugswith these big handles.

It's just really ergonomic.

It's really light, really easy to hold.

– So there's just lots of these interesting things around, if you just walk around you're bound to find something you like, find something that interests you.

– It's a snapshot ofyoung, Japanese creativity.

Just all kinds of quirky,interesting stuff.

So, one thing that really strikes me is just the amount ofanimals you see here.


This is just cats.

I think we've seen about five, at least, just doing cats.

Then you've got places just doing dogs.

Then you've got places doinga whole variety of animals.

Japan does animals.

That's a strong theme thatwe've identified today.

– [Angela] You willalso notice many people in interesting costumes walking around, and it's just a really fun event, and you can see all different types of creativity andartwork, all in one place.

So we hope you enjoyed the episode, and don't forget to subscribefor more weekly updates.

Gwen van den Bout – Conceptual art and design

I’m Gwen and my Urban Craft is creatingnarrative experiences.

The experience you get from my work goes beyondseeing.

It often address all the different senses.

You might taste or smell or touch an artworkand enjoy a tactile experience for instance.

To me, the most important thing is to create experiences for people.

When people visit an expo or enter a space,they should walk out differently than when they walked in.

It’s important to have them feel something, or go through something,or have them come to an understanding.

That is why my works never have a specificor intended purpose.

My work is born out of experiments.

It is very research-oriented.

I look for materials or techniques.

I see if I can develop new materials, and basedon these findings I start to create.

I wonder how I want to show and present an experience.

What do I need to communicate to the viewer? Right now, I present glass objects.

The idea came from my previous project called 'Being Unpolished' for which I also used glass.

It came spontaneously when I worked with mould techniques and making glass in ovens, which I find really interesting.

With every piece of art you make, you create a new work of art by using a certain technique.

On the one hand, I'm busy with my own work as in this exhibition where I present objects coming fromown fascination.

But I also accept commissioned work.

Festivals or events that want to offer a certain experience to the visitor.

The boundaries between commercial and independent work is what I find particularly interesting.

These areas come increasingly closer to each other and sometimes overlap.

I find this boundary super interesting because you can create an autonomous work in a commercial setting and vice versa.

Durham College Accessibility video for Media, Art, and Design

Many of us are experiencing the world withunseen challenges.

As a faculty member, you see hundreds of studentsthroughout the year.

This video shows a taste of what some of themmight be seeing when they look back at you.

*loud clock ticking* hello hi My name's Kim.

*loud clock ticking* Okay, wanna come on in, have a seat? Ok So you're here to interview for the work-studyposition? Yes And what program are you taking? Computer Programmer Analyst.

*loud clock ticking*Computer Programmer? OK.

*loud clock ticking*And are you aware of what the job entails? Yes.


Did you take this? Um, no I didn't, no.

Where is it? It's New York City.


So are you able to work evenings as well? Yes.

During the week if we need? Yes.

Ok great, well that's it.

I'd like to thank you for coming in and havea great day.

You're welcome.

You too.

Ok, it's um.

We're done.

You can go now.

If you want.

Oh ok.

I'll walk you out.


Ok, thanks very much.

You're welcome.

Have a good day.

You too.

Morning class, sorry I'm late, but I justhad a really weird interview.

Today we're going to be focusing on chapters3, 4, and 5.

So it's going to be a pretty intense classtoday.

So I need you all to pay attention, keep yourlaptops open.

*muffled sound*Student is distracted and not paying attention to the professor.

*muffled sound* Are you ok? Oh! Sorry.

It's ok, class is over, you can go now.


Hey, excuse me! Excuse me.

*muffled sound* student is Deaf or Hard of Hearing Sorry I'm late professor.

so, there are a lot of.


Negative consequencesto what Apple does.

I mean we have these great products that we all use and utilize,but does the rest of the world get to enjoy.

Ok, so, um, you know, there's an audiencefor Apple products and ah.

You have these guys everyone knows they're really popular.


Artists,you've probably seen them before.

*audible heart beating* and ahh.

What's your name again.



I'mreally sorry, I'll be right back.

*audible heart beating* Excuse me, do you need some help? No, I'm ok.

Oh, I'm so sorry.

*perceives words backwards* Be kind.

Everyone you meet has a story you know nothingabout.

Amy’s vlog to Art and Design Students!!

Hi everyone! this is a message for Art and Design students My name is Amy Dawson, I am Vice President Activities I just thought I'd make a short vlog to let you know what's being going in the SU these past few weeks So, I've been working on an initiative called, This Girl Can and it's a week full of activities to get more females involved.

So it's going to be on the 7th November, there's going to be two to three activities a day and basically the aim is to get more females at any age, at any level involved in a physical activity.

Not all events are going to take place up at Newton Park So for example on the Monday we are hoping to go to Airhop in Bristol, Tuesday I am going to come up to Sion Hill and play tennis with anyone who wants to get involved On Friday we are going to have a run at Victoria Park It's such a good way of getting anyone involved in physical activity As I said there's going to be more events throughout the week and we're going to have a timetable up on the SU website so keep an eye out for that! Another thing we have been working on is "Change Something" So if you haven't of that already it's an online platform, for you to post things you feel like you want to change You can vote on those and also comment We've had really good positive responses so far For some examples there has been buses from Sion Hill to Dartmouth Avenue Lockers on campus and also studio fees.

So when we get enough votes on them, we are going to take action with you So have a look on the website, if there's anything you see you want to change vote on that or if there's something that you want to change that isn't there, post on it and hopefully we'll get that sorted for you.

We also are going to have a regular presence up at Sion Hill We're going to have at least two staff members there every Tuesday So if you want to have a chat with any members of staff come up to the cafe' at Sion Hill and we'll be there! And hopefully if this vlog goes well, we'll make more! So let us know if this has been beneficial for you if, if you have enjoyed it any comments would be appreciated and hopefully see you all soon!.

Tracer and Overwatch Character Design EXPLAINED – The ART!


Arguably the most iconic character in Overwatch.

She is on the box art after all.

She's cool, she's funny, she's spunky, she'sunique, and you can get all this just by looking at her at a glance.

But, how does one go about making a characterwith this much personality SO recognizable? Well I'm going to tell you how because thisis.

First of all, a little bit of character design101.

Now, who is this character? It's MARI-OH GOD.

What happened? Well anyway, if a character is designed wellyou should be able to tell who they are JUST by looking at their silhouette, or the basicshapes that make up that silhouette.

And this isn’t even one of his iconic poseshe's just kinda standing there at an angle and you STILL knew it was Mario.

And if you DIDNT.

stop this video rightnow and go play a Mario game.

Then work aaaall the way up the timeline tillOverwatch.

Ok? Ok.

Let's take these beautiful concept illustrationsby Arnold Tsang and silhouette them out.

You can still totally tell who every characteris, even when they're not next to each other.

This is really important in character designbecause you want every character to be recognizable at a quick glance.

In fact, every characters in game assets werecreated completely from scratched.

That means all the character models and animationswere made from the ground up to fit each character's unique style and personality.

Normally, base assets for game charactersare copy and pasted.

That's how you end up with weird quirks likeALL the men AND women characters being the exact same height.

Hey, remember when Ubisoft said animatingwomen was hard? LOL! Now lets take just the tank characters.

You'll notice right off the bat, they're huge.

But not only are they tall, they're also muchwider than the other characters.

They're intimidating.

You don't want to fuck with these guys.

You'll find most of their weight in the middle,in their core, and it'll need to be distributed downward to the legs in order to hold allthat weight, with the exception of DVA because she's pretty light on her feet.

Now lets look at the offensive characters.

Offense is a pretty broad roll, but more orless these characters are looking a lot more.

human shaped.

Now of all of these, you can probably tellright away which one is the fastest.

It's the small size and the long skinny legsthat give it away.

She's like, what 70% leg? Tracer's pose here is also one of energy andfriendliness.

She's completely open.

She's waving.

She doesn't even have a weapon in her hand.

Then you have the polar opposite here withMcCree.

Hand in front of his face, he's peaking outfrom under his hat.

He's closed off.

McCree is strictly business.

Another major factor in character design ishead shape.

Think about it, a person's HEAD is the firstthing you look at.

most of the time.


Eyes up.

What are you doing? Across the entire roster of Overwatch characterswe have many head shapes.

But let's take a look at JUST the head shapesof all of the offensive characters.

Some much more anthropomorphic than others.

Here we've outlined the basic head shape,and what features DEFINE them.

Genji is defined by his angular armor andV shaped eye slits.

McCree is defined by his giant hat that cutsright across his face.

Pharrah is perhaps the most basic with herhelmet off.

Her helmet adds a lot more angles, but leavesher jaw exposed.

More on that in a minute.

Reaper's head shape is probably the most obscure.

He has a normal shaped head under all that stuff there,but I'd say the triangular hood is what defines the basic shape.

You can see it especially well after you silhouette him out.

Soldier 76 is defined by his visor.

Men tend to have harder, more angular jawswhile women tend to have more rounded jaws.

That's why Pharah having her jaw exposed makessense.

If we left it up to the basic head shapes,then thats it, all the men would look more or less the same, and all the women wouldlook more or less the same.

Now with all that said, we're left with Tracer.

Tracer is defined by her goggles and moreprominently her spiky hair.

It's what helps you notice her at a glance.

It helps you pick her out of a lineup supereasily.

Hell you can even pick her out of a lineupof other spiky haired characters because of the unique shape of her spikes.

THATS how effective this design is.

Her physical appearance isn't the only thingthat gives her personality.

They had to take all this personality andapply it to her animation.

She's ready to go, knees bent down low, she'sitching to get started.

She's FAST, but LIGHT and floaty.

Her jump gives her a lot of hang time andslams her down, but she catches it with her legs cause they're STRONG as FUCK.

One unique thing about the animation of Overwatchis that every character model rig has what they call "noodle bones," or simply adjustablebones so you can do stuff like THIS! This allows the type of smear frames you'dsee in 2D animation like anime.

It allows animators to give their work someextra life, some more bounce and character.

Being able to squash and stretch objects andcharacters at will is part of what make's Overwatch's in game animation look so cinematic.

It's all about those little details.

And you can see those details in her jumpanimation.

Look at that.

HORRIFIC looking torso.

Tracers run cycle show's her floatiness.

She almost looks like she's gliding along.

Her legs are coming up high and she has aslight bounce so she's definitely pushing herself, but her feet look like they're justskimming the ground.

Very very graceful.

We can compare this to the polar opposite,Reinhardt.

You can totally FEEL the weight here as heSLAMS down, almost like the animation speeds up at the end of each step.

It's ALMOST as if, you can tell a little bitabout the characters just from their RUN cycle.

HEH!? HEH!? (yaknowwhatimean?) If you think about it, this game is reallyall about the characters.

It's a team based shooter with like, 2 gamemodes.

The variety comes from switching between allthese unique characters.

We feel like we know them, even though there'sso little information about any of them.

All we have to go on are their voice lines,and of course, their design and animation.

Ok some of them have these animated shortsthat are like REALLY cool and emotional and breathtaking but even THOSE don't give thatmuch away.

If anything they're more of a celebrationof these character's design and animation! And all of these traits being applied to Tracer'sdesign and animation are what make her so easily recognizable, so easily readable atfirst glance.

It's what makes us fall in love with someof these characters even though we have very little to go on.

And this type of emotional connection is whatsets Overwatch apart from all of the other hero based shooters.

That and the perfect balance between gametypes.

And you know, that it's a GOOD GAME.

I'm sorry.

ANYWAY WHAT DO YOU GUYS THINK about Tracer'sdesign and animation? If you liked this video and want to see morelike it please give it a like and write in the comments GUYS I LIKED THIS AND I WANTTO SEE MORE LIKE IT PLEASE, THANKS SO MUCH, HUGS AND KISSES, BOB.

Oh yeah by the way HI, I'm Bob Wulff froma little itty bitty YouTube channel called the Wulff Den.

If you like hearing my sweet, beautiful, innocent(FUCK) voice be sure to check out some of our videos where I just talk about games andstuff.

I also do creative streams 3 ish times a weekover at twitch.


Come hang out over there and talk art stuffs.

Aaaand of course you can follow me on [email protected] if you wanna see updates on all that.

If you want some sweet perks you should checkout the shoddy cast patreon.

For just 3$ a month you can get these videosearly AND participate in exclusive chats.

Isn't that fuckin NEAT? Thanks for watching GUYS, and hopefully I'llsee you in another video, yeah?.

Playground for artists and those who appreciate art, Seoul Design Festival

This year's Seoul Design Festival opened atthe Coex convention center in Seoul.

More than 600 local designers got to showcasetheir creation, and interact with potential customers.

Lee Unshin takes us there.

Korea's largest design-related event, theSeoul Design Festival, opened on Wednesday at the COEX convention center in southernSeoul.

Held for the first time in 2002, this year'sinstallment welcomed those who are seeking to indulge into experimental ideas.

The festival is held under a different themeeach year, and this year is no exception.

Hundreds of creative artists, both professionaland amateur, have come together under the concept of "Play", featuring from 'underground'designers, such as graffiti artists, to aspiring college students who are looking for a platformto showcase their creativity.

"I'm still a student but I make my own handbags.

I just opened an online shop to sell my products.

This is a great opportunity for small businessowners like myself because I get to interact with potential customers in person.

They get to see the materials I use, try thepurses and then give me more insightful reviews of the products.

" And in line with the theme of "Play", manyof the visitors are those who call themselves 'kidults',.

who got to have a memorabletime with life-size action figures in spatially designed play zones, which are traditionallyseen suitable for children but are exclusively made for adults.

"Now, it may require talent to create somethingextraordinary, but everyone has the potential to be creative.

Over here, visitors are taking their inspirationfrom all of these paper artworks around me to make their own creations.

Everything from fun little Christmas ornamentsto one-of-a-kind notepads" "Though I'm not an artist, I do enjoy creatingcrafts of my own.

I got to make this little decorative itemjust now.

It's like I got to revisit my childhood, Ilove it.

" As the event encourages the public to expressthemselves and let their imagination run wild, visitors learn that embracing their own originality,is the key to creativity.

And perhaps that was just what some needed,.

Asource of inspiration.

"I wanted to take a break from my dull dailylife by coming here.

So far, I'm quite blown away by some realinnovative, imaginative art works here.

" The Seoul Design Festival brings the conceptof design closer to the public, while putting local underground and promising designersin the limelight,.

All in a creative playground for both visitors and artists.

Lee Unshin Arirang News.

Playground for aritists and those who appreciate art, Seoul Design Festival

This year's Seoul Design Festival begun onWednesday.

More than 600 local designers got to showcasetheir creations, and interact with potential customers.

Lee Unshin takes us there.

Korea's largest design-related event, theSeoul Design Festival, opened on Wednesday at the COEX convention center in southernSeoul.

Held for the first time in 2002, this year'sinstallment welcomed those who are seeking to indulge into experimental ideas.

The festival is held under a different themeeach year, and this year is no exception.

Hundreds of creative artists, both professionaland amateur, have come together under the concept of "Play", featuring from 'underground'designers, such as graffiti artists, to aspiring college students who are looking for a platformto showcase their creativity.

"I'm still a student but I make my own handbags.

I just opened an online shop to sell my products.

This is a great opportunity for small businessowners like myself because I get to interact with potential customers in person.

They get to see the materials I use, try thepurses and then give me more insightful reviews of the products.

" And in line with the theme of "Play", manyof the visitors are those who call themselves 'kidults',.

who got to have a memorabletime with life-size action figures in spatially designed play zones, which are traditionallyseen suitable for children but are exclusively made for adults.

"Now, it may require talent to create somethingextraordinary, but everyone has the potential to be creative.

Over here, visitors are taking their inspirationfrom all of these paper artworks around me to make their own creations.

Everything from fun little Christmas ornamentsto one-of-a-kind notepads" "Though I'm not an artist, I do enjoy creatingcrafts of my own.

I got to make this little decorative itemjust now.

It's like I got to revisit my childhood, Ilove it.

" As the event encourages the public to expressthemselves and let their imagination run wild, visitors learn that embracing their own originality,is the key to creativity.

And perhaps that was just what some needed,.

Asource of inspiration.

"I wanted to take a break from my dull dailylife by coming here.

So far, I'm quite blown away by some realinnovative, imaginative art works here.

" The Seoul Design Festival brings the conceptof design closer to the public, while putting local underground and promising designersin the limelight,.

All in a creative playground for both visitors and artists.

Lee Unshin Arirang News.